Plant Defensive
|
Name |
Range |
Damage |
Pros |
Cons |
My notes |
Attacks |
Rarity for 1 |
Rarity for 3 |
Rarity for 5 |
Pea Cannon |
Long: Single Shot |
20 |
Good damage and range, splash |
Poor accuracy, low health |
A nice plant to put down at closer ranges. Can dish out nice damage with splash. |
Large Pea |
Uncommon |
Common |
Uncommon |
Pea Gatling |
Long: Rapid Fire |
2 - 3 |
Accurate, fast firing, effective at range |
Lower damage |
This can be used in place of Pea Cannon at longer ranges. Accurate, but not the best damage. |
Small Pea |
Common |
Common |
Uncommon |
Scaredy Shroom |
Long: Precision |
30 |
Accurate, extremely effective at range, nice damage per shot |
Long reload, vulnerable at close range |
This works best with a long view of a path. Not best in cramped areas, due to the fact it hides, unless you have another nearby to guard it. |
Scaredy Shot |
Common |
Uncommon |
Rare |
Lightning Reed |
Medium: Electric |
20 Beam | 25 Blast |
Extremely accurate, has close range blast, electric damage |
Lower damage against single target, shortish range |
Put this somewhere relatively close to where a horde of zombies will be. This can easily overwhelm zombies. |
Lightning Beam | Lightning Blast |
Uncommon |
Rare |
Super Rare |
Goop Shroom |
Medium: Stun |
10 direct | 1-5 splash, 20 over time |
Splash damage, nice damage over time, stuns longer than Loudmouth |
Can be inaccurate, sometimes has poor "eyesight," enemies can shoot while stunned |
Place this somewhere at mid range, where slowing down will help. Placing more than one near a base can stunlock zombies. |
Super Goop (Direct hit) | Goop (Damage over time) |
Uncommon |
Rare |
Super Rare |
Fume Shroom |
Medium: Armor Breaker |
6 in a burst of 4 (6*4=24) |
Decent damage, takes down armored targets with ease, excellent accuracy |
Shortish range, sometimes has poor "eyesight" |
This should go near bases, in the case that an armored spawnable gets close. |
Acidic Bubbles |
Uncommon |
Rare |
Super Rare |
Snap Dragon |
Close: Fire |
Continuous |
Nice health, damage over time |
Short range, sometimes has poor "eyesight," vulnerable when on cooldown, low damage |
Place near bases, where this can be effective. Don't put far away or it won't damage. |
Flame Breath |
Uncommon |
Rare |
Super rare |
Bonk Choy |
Close: Melee |
14 x 2 = 28 |
Good health |
Short range, sometimes has poor "eyesight," long reload, low damage, high health won't help it survive long with its damage |
Place near bases, where it can be effective. |
Uppercut |
Common |
Uncommon |
Rare |
Ice Shroom |
Close: Ice |
Outburst of 25 |
Instant freeze, with one of these near you you can finish anything off, especially with a Shuck Shot. |
Short Range, long reload, low damage (but ice compensates) |
These work especially well near bases and around corners to immobilize unsuspecting zombies. |
Ice Blast |
Uncommon |
Rare |
Super Rare |
Toxic Gloom Shroom |
Close: Toxic |
20, toxic |
Outburst, nice damage, toxic damage, so spreads with infection |
Shortish range, takes a second to "inhale" (charge) |
Place them where they can be effective at close range. The damage can spread to nearby targets. |
Acidic Bubbles |
Uncommon |
Rare |
Super Rare |
Doom Shroom |
Close: Explosive |
200 |
Excellent damage; instant kill unless shielded zombie faces it, outburst, high health |
Shortish range, sometimes has poor "eyesight," vulnerable while reloading |
These shine when placed around corners. Unsuspecting zombies will get taken out easily! |
Doom |
Rare |
Super Rare |
Super Rare |
Bamboo Shoot |
Long: Airstrike |
15 damage in 6 total shots (15 x 6 = 90 damage maximum); splash damage which varies |
Decent damage, airstrike nature means this can be placed in shielded areas, can shoot over walls |
Can't attack under roofs, sometimes leads shots too much, rather small splash |
This is your pot that sits in the back and fires away. Put them away from the action, but make sure they're defended. |
Bamboo Strike |
Rare |
Super Rare |
Super Rare |
Heal Flower |
Special: Healing |
10 per sundrop; 5 sundrops (=50) |
Ideal for Pot n' run situations, can heal much HP very quickly, can heal themselves |
Takes a big to recharge, awful when groups surrounding this waiting for healing |
This works excellently when you're on a run and low on health. Just plop one down and run away with more health. AI will be distracted trying to take it out. |
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Common |
Common |
Uncommon |
Monk Choy |
Legendary Close: Melee |
21 x 2 = 42 |
Amazing health (175). Better damage, but still not that great. |
Short range, sometimes has poor "eyesight," long reload, subpar damage |
Place near bases and around corners, where it can be effective. |
Dim Machoy |
10 - Legendary |
-- |
-- |
Perfume Shroom |
Close: Explosive |
200 |
Excellent damage; instant kill unless shielded zombie faces it, outburst, high health |
Shortish range, sometimes has poor "eyesight," vulnerable during long reload |
These shine when placed around corners. Unsuspecting zombies will get taken out easily! |
Perfume |
10 - Legendary |
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